This week's assignment involves working closely with out artists in order to block out a level under certain aesthetic constraints. The group of artists I'm working with is designing a detective-style investigative puzzle game themed after Dracula with the visual style of the series: Arcane. I was extremely eager to start working on this project, and my mind immediately went to the Castlevania animated series in terms of aesthetic inspiration.
Because I'm obsessed with gothic architecture, castles, and the like, the first thing I did when drawing out my map was sketch a castle I then proceeded to work on for waaayy too long just because of how much fun it was (and its all aesthetic! only the bottom floor is playable!)
Below is the first rough pass at the castle exterior. I felt it looked too Disney-esque and decided to change the overall peak shapes
Current pass
Castle Interior
Back street city current pass






