The level I chose to recreate is the Hunter's Dream from Bloodborne. The level serves as a hub for players to level up, purchase weapons, and sometimes progress the story. The area consists of a single building (The Hunter's Workshop) atop a graveyard hill, with the rest of the area consisting only of paths that go up and down the hill to various bits of in-game lore, shops, and gates.
The aspect of the level that I have chosen to change is the hunter's workshop itself. I have decided to expand the house with a side expansion, a second-story loft/altar, a bell tower, and a backyard to the building.
A struggle I had when starting on this level was that the majority of the space is winding paths that go up and down an uneven terrain. I initially approached this by trying to sculpt a terrain to fit the rough shape and pathways. This was a mistake. Trying to manually raise and lower terrain to the point of having smooth pathways was a Sisyphean task. Luckily, I soon discovered the terrain spline tool and proceeded to start on a workflow where splines really came in to save the level. After making pathways with splines, I sculpted the rest of the terrain around it to have a rough approximation of the level.
Another problem started to arrive when I started to populate the level with meshes that followed these paths. After some thinking, I recalled that in Blender, there is an option to duplicate instances of an object on an array along a curve, and proceeded to wonder if there was some equivalent version of this in Unreal Engine. While a tool for that did not exist to my knowledge, it was entirely possible to make that tool itself! Thanks to the following video I was able to make an actor that, using a spline component, populates static meshes along a spline.
Populating Meshes Along a Spline | Tips & Tricks | Unreal Engine
https://www.youtube.com/watch?v=OdjvlvGRYRE
Below is the current version of the level. Up next, I plan to start working on the main building as it's going to take a large amount of time based on its complex Gothic architecture